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Entertainment Tech Sales in 2025: What Worked, What Broke, and What Comes Next

  • Writer: Alec Trachtenberg
    Alec Trachtenberg
  • Dec 15, 2025
  • 3 min read

Black and gold entertainment technology graphic with large “AI” lettering, geometric record and waveform motifs, and icons representing cloud infrastructure and software development. The image symbolizes how artificial intelligence is reshaping music, film, and media workflows, enterprise sales processes, and go-to-market strategy in 2025 and beyond.


2025 was a reality check for entertainment technology sales.


Not because innovation slowed down.

Because buyers got sharper, budgets got tighter, and “AI-powered” stopped being enough on its own.


Across film, TV, music, and creator platforms, I spent this year selling into studios, record labels, agencies, distributors, and early-stage startups. Some deals moved fast. Many didn’t. And almost all of them required more education, trust-building, and internal alignment than ever before.


Here’s what 2025 taught me about selling entertainment tech and where things are headed next.




1. AI Curiosity Turned Into AI Scrutiny

At the start of the year, AI was still a buzzword that opened doors.


By Q3, buyers were asking tougher questions:

  • Where is the data coming from?

  • Who owns the outputs?

  • How does this fit into our existing workflow?

  • What breaks if we don’t use it?


Entertainment companies aren’t anti-AI. They’re anti-risk.


The tools that made progress weren’t the flashiest. They were the ones that clearly explained how AI supports human decision-making instead of replacing it.


If your pitch still sounds like “this will change everything,” you probably lost them already.



2. Workflow Beats Features Every Time

In 2025, features stopped winning deals. Workflow did.


Studios didn’t care how impressive a model was if it created extra steps.

Labels didn’t care about dashboards if no one had time to log in.

Agencies didn’t want another tool unless it reduced emails, meetings, or manual work.


The winning sales conversations focused on:

  • What gets removed from their day

  • What decisions get faster

  • Where alignment improves across teams


If you can’t explain where your product fits between email, spreadsheets, and internal approvals, it’s not ready for enterprise buyers.



3. Champions Matter More Than Ever

Deals stalled in 2025 not because the product wasn’t good, but because internal champions weren’t fully equipped.


Most enterprise entertainment deals involved:

  • Legal

  • IT / InfoSec

  • Ops

  • Creative

  • Finance


If your champion can’t confidently explain your value internally, you’re not closing.


The strongest sellers this year spent time helping champions:

  1. Frame the problem clearly

  2. Position the tool internally

  3. Anticipate objections before they surfaced


Selling externally is only half the job now. Internal selling is where deals live or die.



4. Pilots Became the New Default

“Let’s test it” replaced “Let’s buy it.”


Pilots, trials, proof-of-concepts, and limited rollouts dominated 2025.


This wasn’t hesitation. It was strategy.


Buyers wanted:

  • Clear success criteria

  • Low-risk entry points

  • Fast validation without long contracts


Companies that embraced pilots as part of their GTM strategy moved deals forward. Companies that fought them stalled out.


The key shift: pilots are no longer concessions. They’re designed stepping stones.



Looking Ahead: What 2026 Will Demand

AI isn’t slowing down. But expectations are rising.


In 2026, the tools that win will:

  • Be invisible when possible

  • Integrate deeply into existing systems

  • Explain decisions clearly

  • Respect creative workflows

  • Support humans instead of overwhelming them


From a sales perspective, the bar is higher too.


Buyers want partners who understand entertainment, not just software.



Final Thoughts: Build Trust Before You Pitch

If 2025 proved anything, it’s this:


The future belongs to teams who can sell AI and technology with restraint, context, and empathy for how creative industries actually work.


If you’re building or selling entertainment technology and want to move faster, close smarter, and avoid costly GTM mistakes in 2026, let’s connect.



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